★ TRAILER COMING APR 30 ★ 🌱 BEYOND THE GREY ★ NOW IN BETA ★ ✿ EPITECH BERLIN CAPSTONE 2026 ✿ 🎮 UNREAL ENGINE 5.7 ☆ WISHLIST COMING SOON ☆ ★ TRAILER COMING APR 30 ★ 🌱 BEYOND THE GREY ★ NOW IN BETA ★ ✿ EPITECH BERLIN CAPSTONE 2026 ✿ 🎮 UNREAL ENGINE 5.7 ☆ WISHLIST COMING SOON ☆
★ NOW PLAYING ★

BEYOND
THE GREY

A cozy farming escape from the monotonous grey.
Leave the cubicle. Grow something.

Leave the cubicle behind. Grow crops, trade, and build a quieter life in a procedurally-generated world built in Unreal Engine 5.7.

ENGINE
UE 5.7
GENRE
Cozy Farm
PLATFORM
Windows

The upcoming trailer lands 30/04/2026. Until then, here is the Animal Crossing trailer for the cozy vibe.

// GAMEPLAY

WHAT YOU'LL DO

A slow, structured loop. Nothing here is grindy — everything feeds back into something softer.

Cozy Farming Loop

Plant. Harvest. Sell. Breathe.

Gather wood and stone, plant seeds, watch them grow, and sell the harvest to unlock tools, crop spaces, and upgrades that make the next run a little bigger.

Procedural Maps

Every escape looks different.

The world regenerates around you with rule-driven randomness — readable layouts, unique runs, plenty of room for your farm to sprawl.

Blueprints + C++

Fast iteration, strong foundation.

Designers move fast in Blueprints while core systems stay clean in C++. The hybrid pipeline is how an eight-person team shipped a full progression loop.

Trade & Upgrade

Turn harvests into bigger harvests.

A clear economy links every action to progression — gold from today's crops buys tomorrow's tools. Expansion is paced, not grindy.

Unreal Engine 5.7

Modern tech, retro heart.

Built on the latest Unreal Engine for rich lighting and performance, then filtered through a low-poly, PSX-inspired look.

Windows Ready

Download, double-click, settle in.

Shipping on Windows first. Controller-friendly, short-session-friendly, screenshot-friendly.

// SCRAPBOOK

SCREENSHOTS

Polaroids from the farm. Actual in-game footage lands with the trailer.

The farm at dusk — placeholder screenshot
the farm at dusk 🌄
Procedurally generated valley — placeholder screenshot
procedural valley (seed #42) 🗺️
Village shop interior — placeholder screenshot
the trading post 💰
Crops mid-growth — placeholder screenshot
day 3: the carrots are winning 🥕
Morning fog over the woods — placeholder screenshot
morning fog 🌫️
Home exterior — placeholder screenshot
home, finally 🏡
// CREDITS

THE TEAM

Built across the Epitech Berlin capstone by an eight-person team.

TEAM SIZE
8
BUILD CONTRIBUTORS
8
HRS / WEEK
~10
SCHOOL
Epitech Berlin
  • Miguel

    Production Lead, Programmer

    Focus: Project Manager with Programmer support

    Project Manager Programmer
  • Aymeric

    Programmer

    Focus: Programmer with Game Designer support

    Programmer Game Designer
  • Eric

    Programmer

    Focus: Programmer

    Programmer
  • Alexandre

    Programmer

    Focus: Programmer with Game Designer support

    Programmer Game Designer
  • Jean-Baptiste

    Programmer / DevOps / Engine

    Focus: Programmer with DevOps, UI support

    Programmer DevOps UI
  • Noah

    Designer, Artistic Director / UI Designer

    Focus: UI Designer with Level Designer support

    UI Designer Level Designer
  • Yann

    Designer

    Focus: UI Designer

    UI Designer
  • Newen Calle

    Programmer

    Focus: Programmer

    Programmer
// NEWS FEED

ROADMAP

What's shipped, what's cooking, what's next.

  1. ○ PLANNED

    Capstone Delivery

    Capstone delivery milestone for the Epitech Berlin build.

  2. ○ PLANNED

    Upcoming Trailer

    First gameplay trailer drops on 30 April. Mark your calendars.