Aschekind Studio

Beyond The Grey

Farm an island at whatever pace suits you.

Arrive on an island with a plot of land and a few tools. Farm it, mine under it, craft what you need, sell the surplus. No clock is running and nothing is waiting to be missed.

Release
Q4 2026
Platform
Windows
Steam
Soon

The game

An island, and as long as you want on it

Everything below is in the build you can play. What is not in it yet is listed at the end of the patch notes.

  • Farming

    Clear a plot, plant it, water it, come back when it is ready. Crops grow against the day cycle, so the island keeps going whether or not you are watching.

  • An island that is yours

    Every island is generated, and the one you settle is saved exactly as it was. Leave for another map and you come back to the same place, not to a near miss.

  • Crafting

    Recipes unlock as you go, and what you have made is remembered for the run. Better tools make the next trip shorter.

  • Trade

    A shop that buys as well as sells, so a surplus is worth carrying back rather than leaving in a chest.

  • Chests

    Somewhere to put everything you are not carrying, which on a long mining trip is most of it.

  • English and French

    Both languages throughout, switchable while you play, down to the keybind labels and the error messages.

Where you are going

Off the mainland

  • A grey open plan office at night, desks lit only by monitors.
  • A bench beside a market street in the island town, crates and awnings around it.
  • The island seen at night from the water, lanterns lit along the shore.

Trailer

See it move

Early footage, from an older build.

The video loads from YouTube the moment you press play. From then on Google can read your IP address and set cookies on your device, under its own terms. You can also watch it on YouTube.

What is next

Roadmap

Dates move. When one does, it changes here.

  1. Beta

    In progress

    The whole loop playable end to end: farming, mining, crafting, trade and bees.

  2. Release

    Q4 2026Planned

    Windows release.

Made by

Credits

Game Direction and Production
  • Miguel DA SILVA ANDRADE DE FREITAS
Writing
  • Miguel DA SILVA ANDRADE DE FREITAS
Engine Architecture and Tools
  • Jean-Baptiste KRIMM
Gameplay Engineering
  • Newen CALLE
  • Aymeric CAZALS DE FABEL
  • Miguel DA SILVA ANDRADE DE FREITAS
  • Alexandre GHREAGAJLOU
  • Eric XU
Level Design
  • Miguel DA SILVA ANDRADE DE FREITAS
  • Jean-Baptiste KRIMM
2D Art and Visual Identity
  • Noah STEINIGER
  • Miguel DA SILVA ANDRADE DE FREITAS
Audio
  • Sofiane LARBI
  • Maksen MOFREDJ
Localization
  • Miguel DA SILVA ANDRADE DE FREITASFrench

Special thanks

Special thanks
  • KenneyAround 90% of this game's assets are his work
Mentors, Epitech Berlin
  • Daniel MOLNARProduction Lead and Associate Producer at Ubisoft Berlin
  • Théo DE NANASSYUnreal Authorized Instructor
  • Yann THEVENINEarly conception and support

And to everyone else at Epitech Berlin who gave us their time.