Cozy Farming Loop
Plant. Harvest. Sell. Breathe.
Gather wood and stone, plant seeds, watch them grow, and sell the harvest to unlock tools, crop spaces, and upgrades that make the next run a little bigger.
A cozy farming escape from the monotonous grey.
Leave the cubicle. Grow something.
Leave the cubicle behind. Grow crops, trade, and build a quieter life in a procedurally-generated world built in Unreal Engine 5.7.
The upcoming trailer lands 30/04/2026. Until then, here is the Animal Crossing trailer for the cozy vibe.
A slow, structured loop. Nothing here is grindy — everything feeds back into something softer.
Plant. Harvest. Sell. Breathe.
Gather wood and stone, plant seeds, watch them grow, and sell the harvest to unlock tools, crop spaces, and upgrades that make the next run a little bigger.
Every escape looks different.
The world regenerates around you with rule-driven randomness — readable layouts, unique runs, plenty of room for your farm to sprawl.
Fast iteration, strong foundation.
Designers move fast in Blueprints while core systems stay clean in C++. The hybrid pipeline is how an eight-person team shipped a full progression loop.
Turn harvests into bigger harvests.
A clear economy links every action to progression — gold from today's crops buys tomorrow's tools. Expansion is paced, not grindy.
Modern tech, retro heart.
Built on the latest Unreal Engine for rich lighting and performance, then filtered through a low-poly, PSX-inspired look.
Download, double-click, settle in.
Shipping on Windows first. Controller-friendly, short-session-friendly, screenshot-friendly.
Polaroids from the farm. Actual in-game footage lands with the trailer.
Built across the Epitech Berlin capstone by an eight-person team.
Miguel
Production Lead, Programmer
Focus: Project Manager with Programmer support
Aymeric
Programmer
Focus: Programmer with Game Designer support
Eric
Programmer
Focus: Programmer
Alexandre
Programmer
Focus: Programmer with Game Designer support
Jean-Baptiste
Programmer / DevOps / Engine
Focus: Programmer with DevOps, UI support
Noah
Designer, Artistic Director / UI Designer
Focus: UI Designer with Level Designer support
Yann
Designer
Focus: UI Designer
Newen Calle
Programmer
Focus: Programmer
What's shipped, what's cooking, what's next.
Capstone delivery milestone for the Epitech Berlin build.
First gameplay trailer drops on 30 April. Mark your calendars.