Aschekind Studio
Beyond The Grey
Farm an island at whatever pace suits you.
Arrive on an island with a plot of land and a few tools. Farm it, mine under it, craft what you need, sell the surplus. No clock is running and nothing is waiting to be missed.
The game
An island, and as long as you want on it
Everything below is in the build you can play. What is not in it yet is listed at the end of the patch notes.
Farming
Clear a plot, plant it, water it, come back when it is ready. Crops grow against the day cycle, so the island keeps going whether or not you are watching.
An island that is yours
Every island is generated, and the one you settle is saved exactly as it was. Leave for another map and you come back to the same place, not to a near miss.
Crafting
Recipes unlock as you go, and what you have made is remembered for the run. Better tools make the next trip shorter.
Trade
A shop that buys as well as sells, so a surplus is worth carrying back rather than leaving in a chest.
Chests
Somewhere to put everything you are not carrying, which on a long mining trip is most of it.
English and French
Both languages throughout, switchable while you play, down to the keybind labels and the error messages.
Where you are going
Off the mainland
Trailer
See it move
Early footage, from an older build.
The video loads from YouTube the moment you press play. From then on Google can read your IP address and set cookies on your device, under its own terms. You can also watch it on YouTube.
What is next
Roadmap
Dates move. When one does, it changes here.
Beta
In progressThe whole loop playable end to end: farming, mining, crafting, trade and bees.
Release
Q4 2026PlannedWindows release.
Made by
Credits
- Game Direction and Production
- Miguel DA SILVA ANDRADE DE FREITAS
- Writing
- Miguel DA SILVA ANDRADE DE FREITAS
- Engine Architecture and Tools
- Jean-Baptiste KRIMM
- Gameplay Engineering
- Newen CALLE
- Aymeric CAZALS DE FABEL
- Miguel DA SILVA ANDRADE DE FREITAS
- Alexandre GHREAGAJLOU
- Eric XU
- Level Design
- Miguel DA SILVA ANDRADE DE FREITAS
- Jean-Baptiste KRIMM
- 2D Art and Visual Identity
- Noah STEINIGER
- Miguel DA SILVA ANDRADE DE FREITAS
- Audio
- Sofiane LARBI
- Maksen MOFREDJ
- Localization
- Miguel DA SILVA ANDRADE DE FREITASFrench
Special thanks
- Special thanks
- KenneyAround 90% of this game's assets are his work
- Mentors, Epitech Berlin
- Daniel MOLNARProduction Lead and Associate Producer at Ubisoft Berlin
- Théo DE NANASSYUnreal Authorized Instructor
- Yann THEVENINEarly conception and support
And to everyone else at Epitech Berlin who gave us their time.



